EN UA RU

Throwing weapon skill

Skill 'throwing weapon'.

  • Group: 'weaponsmaster'.
  • Execution delay: 3 seconds.
  • Costs: moves 20.
  • Available to classes: anti-paladin 2, cleric 2, druid 2, necromancer 2, ninja 2, paladin 2, ranger 2, samurai 2, thief 2, vampire 2, warlock 2, warrior 2, witch 2
  • Bonus for races: hobbit, cloud giant, storm giant

Format: throw object direction victim

This skill allows you to attack an opponent from a distance -- especially useful for warrior classes who do not want to get into a crowd of aggressive creatures. You can throw a weapon, an item held in your hands, or knives and stones from your inventory. Targeting is optional, and you can throw just for fun.

The best results in throwing disciplines are achieved by thieves with knives, warriors with one-handed axes or spears, or races accustomed to it -- hobbits and giants with stones, orks with spears, and dwarves with axes. Besides knives, stones, axes, and spears, you can throw almost any light item that can be held in your hands.

For non-specialists, skill level does not affect hit chance or damage -- but it is very important for professional throwers. Agility, accuracy, item weight and size, and many other factors also influence the hit chance. Throwing distance depends on strength and how convenient it is to throw the item.

Thrown projectiles can be dodged, including by blinking. Samurais can deflect them with a sword, and paladins and warriors with shields. In rare cases and only if they have a free hand, agile ones, samurais, warriors of the Battleragers, or the very agile can even catch a projectile mid-flight. Casters can also protect themselves from projectiles with enhanced armor.

Depending on the situation, a thrown projectile can get lodged in the opponent's body, take damage and be destroyed in various collisions, or just fall along the way or near the target.

Play in the browser Open in the interactive help