Hobbit race
Race hobbit
- Alignment: neutral or good
- Stats: -1 to str, +5 to dex, +2 to con
- Size: small
- Classes: any, except anti-paladin, necromancer, vampire
- Resistant: to poison, negative
- Vulnerable: to sound
- Effects: sneak, hide
Hobbits are distant kin of humans, considered closer to them by blood than dwarves or elves. They are very short -- roughly half a human's height -- but sturdy and stocky. They dislike wearing shoes; their hard soles grow a coat of tough, curly fur. Coming to the lands of Thera, hobbits settled near the present-day capital, Midgaard. Their land, the Shire, is guarded by battle-ready Shirriffs under the command of the Thain. The Shirriffs protect the peace and quiet of the Shire, for more than anything in the world hobbits cannot stand noise, clamour, and loud sounds in general.
Hobbit faces are distinguished not by beauty but rather by good nature -- chubby-cheeked, bright-eyed, rosy. Being very kind by nature, hobbits resist dark magic and poison well. Hobbits love to make merry and eat well; many of them sport a respectable belly, yet they lack nothing in nimbleness. Hobbits hide and sneak by nature, so silently that no one notices them -- not even a shopkeeper, so a hobbit who wants to be served has to show themselves first. A keen eye and steady hand let them throw stones with deadly accuracy. Hobbits are quite lucky: their blows hit the mark more often than most, a blow that would have gone wide becomes a critical hit instead, a failed flee never trips them up or leaves them open to a parting blow, and their crossed blades never tangle. Hobbits make wonderful thieves, but other classes suit them just fine too.
- Unique abilities: search stones
- Bonus skills: create food, throwing weapon
For details on each parameter, see help race bonuses.
