The Rage Clan
Battlerager warriors live for battle and despise those who need magic to survive. They harbour an irresistible loathing for the magic of warlocks and witches, and look with suspicion on the shamanic contortions of clerics.
Only those who fully and unconditionally renounce magic, who hate mages, and who agree to take upon themselves the clan's curse laid by the mages may enter the Battleragers. A curse that became a blessing and turned against the mages themselves -- a ban on magic.
The warrior classes may join the Battleragers -- warriors, samurai, thieves, rangers and ninja -- and so may clerics and paladins, but only followers of the gods of Fury. Clerics and paladins keep only the prayers the gods of Fury answer and never rise above the middle ranks. On top of that, the general clan rules apply.
The higher your clan rank, the deeper your oath: the aura of rage deflects more magic, and the oath takes away the last bits of magic a recruit may still touch.
THE RULES Before you join, read the Battleragers' rules: they bind every member.
SKILLS OF THE BATTLERAGERS 10 spellbane (oath of rage) 12 resistance 15 bloodthirst 20 deathblow 23 bandage 23 trophy 25 truesight 25 hymn of rage (clerics and paladins) 30 war drums (clan catalog) 35 incite the mob (clerics and paladins) 40 second wind (clan catalog) 63 mortal strike
POLICY OF THE BATTLERAGERS
- Destruction of the Shalafi.
- Destruction of mages who dare use magic in the presence of Rage, except in the cases stipulated in the Rules
- Distrust, bordering on war, toward Chaos.
- Dislike of the Rulers.
LEGEND OF THE BATTLERAGERS More than once already the world has stood on the brink of ruin through the fault of mages. It was through their fault that the fabric of time was torn, into which Antharia sank. It was their creations that forced the dwellers of Thalos to leave the city; by them was the ash of the dead disturbed and the souls of our ancestors summoned into this world to suffer; it was the beings they called up that destroyed whole armies, robbing warriors of their afterlife. They cannot even meet you in an honest fight -- from them, expect a dreadful murderous spell or a terrible creature from another world.
Magic is the lot of the weak in soul and body, of base and petty creatures who have no place in our world. Those who shared these views, who prized the mastery of hand-to-hand combat above all, created the Battleragers. A clan whose members cast aside the very notion of magic and never use it in their fights. The clan's strength is in the fury of hand-to-hand combat; the clan's goal is to drive the mages from this world. The clan's path is the Path of Rage.
A Battlerager takes from any drug only what it does to the body: whatever the drug does through magic passes him by.
Clan ranks
- 0: recruit
- 1: kamikaze
- 2: barbarian
- 3: madman
- 4: berserker
- 5: scourge
- 6: thunderer
- 7: mage slayer
- 8: inquisitor
