Blink skill
Skill 'blink'.
- Group: 'transportation'.
- Costs: mana 1, moves 10.
- This is a passive skill, it works automatically.
- Available to classes: necromancer 1, warlock 1, witch 1
- Bonus for races: faery
They are half here, and half not -- this is what blinking is for some casters. It is nothing but a simple magical trick against weapon attacks -- a quick teleportation a step away with a dodge from a blow. This skill can also be mastered by warrior classes in the Order of Shalafi.
The smarter or wiser the casters, the easier they learn this skill. But the more agile their opponents, the easier it will be for them to reach the elusive warlock. The success chance also depends on the skill level, casting speed, terrain, level difference, attacker's weapon length, and many other factors.
Each blink takes a minimum of 1 point of magical energy -- this consumption increases with your level. When mana runs out, the mage stops blinking. It is impossible to turn off blinking -- but it is possible to increase one's amount of energy and the speed of its recovery.
In rare cases, the skill can lead to a critical result:
- Critical success: stuns the attacker
- Critical failure: causes pain shock in the caster These critical results do not work on lucky hobbits, of course.
This skill also occasionally helps to miraculously dodge some combat spells -- those that contain any flying projectile (fireball, magic missile and so on) or throwing weapons.
A faerie who wears or wields anything made of iron or steel cannot blink at all, unless something makes them resistant to iron: cold iron pins them down.
