Dodge skill
Skill 'dodge'.
- Group: 'defensive'.
- This is a passive skill, it works automatically.
- Available to classes: anti-paladin 28, cleric 34, ninja 2, paladin 25, ranger 9, samurai 8, thief 1, vampire 8, warrior 13
- Bonus for races: felar
The ability to dodge attacks during combat.
The chance of success depends on the skill level, archetype, size and agility of the fighters, terrain, weapon type of the attacker, and many other factors. Dodging attempts consume steps. When the steps run out, the skill no longer works.
In rare cases, the skill can lead to a critical outcome:
- Critical success: the attacker falls with a possible delay
- Critical failure: you fall with a possible delay. Of course, these critical outcomes do not affect lucky hobbits.
This skill also helps occasionally dodge some combat spells -- those that have any flying projectile (fireball, magic missile, and so on) or throwing projectiles.
