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Followers: pets and charmies

In our world you can lead many different creatures who will faithfully help you both in combat and in peacetime -- they are all called followers. There are these types of followers:

  • Pets (pets, favourites): a domestic animal or hireling
  • Charmies (charms): creatures you dominate with charm spells, raise from the dead (for example, zombies) and many other scenarios.
  • Summoned: creatures you summon (for example, golems of necromancers)

Sometimes all followers are called "charmies" or "charms" for short -- after all, they all display (Charmed) next to their name.

ALL FOLLOWERS

  • You can have no more than 5 followers in total -- read help charm.
  • Charmed followers will join the fight on your side when you attack someone else. Conversely, if someone attacks your followers, you will defend them, just as you would other members of your group.
  • If you attack your own follower, the charm will break and the creature will fight against you instead.
  • You can order followers using the order command. You cannot order all followers at once.

Followers stand, sit, rest and sleep together with their master.

Followers also have classes: warrior, ranger, mage, necromancer or cleric.

  • Only warrior or ranger followers can rescue.
  • Mage or cleric followers can cast various spells on you (approximately after level 20).
  • First of all, order your follower to give a report -- you'll find out which skills they possess.

Followers raise their level and combat stats when they land the killing blow on your opponent. The stronger the opponent, the higher the chance.

  • The follower must land the final blow
  • The opponent must be no more than 4 levels below the follower's level
  • Only a kill of a higher-level opponent brings a new level, up to level 103. The ceiling of health, mana, damage and accuracy depends on the follower's own level, and only casting followers gain mana.

SUMMONED CREATURES AND CHARMIES Creatures summoned through certain class or clan skills do not leave the world with you (like pets do), but stay and wait for you where you left them. Upon returning to the world you will need to re-dominate them. Charmies, however, cannot be re-dominated -- you will have to re-charm them.

Both charmies and summoned creatures can be dressed -- give them items and order them to wear them. Naturally, which items a creature can wear depends on its race, body parts, limbs and so on. When you leave the world, they take everything off and keep it in their packs (a summoned creature puts it all back on once it follows you again), and whatever a pet carries is handed to you.

PETS Pets or hirelings are usually bought in special shops. Central shops are located in New Thalos, Midgaard, Valley of the Titans, The City of Anon, Lost Souls, etc. You can also find a suitable pet through the search engine on the website. You can keep only one pet at a time.

A pet's price grows with its level and strength. Elite and champion pets cost several times more, and a shop stocks each of them one at a time. Pets fight by their rank: a caster pet casts its spells on its own, attack spells at your enemy included, and leaves melee skills alone, while beasts bite and claw. Some pets grow along with you -- their strength follows your level, so past level 80 they have less health but hit harder. Rats are sold only to characters in their first life.

In a pet shop the keeper lists the pets after its goods in list. Say the row number and the keeper tells you the pet's level and strength, then buy it by number or name. Haggling works as for goods, and on a day of shop discounts pets cost half. A mount carries you away at once. Druids don't buy pets, and a clan's pets go to its members and invited guests only.

Unlike charmies and summoned creatures, pets cannot be dressed, but they are carried along with recall, quit the world with you and are saved along with your character. While you're away, no one can kill them, and upon return you don't need to re-dominate them.

After your pet dies, you can get another one. You can also dismiss a pet using the dismiss command. If your loyal friend or any other mob in your group gets lost, a boss may well have thrown it out of the fight. Try calling for it:

Format: gtell where are you?

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