Economy: buying and selling, working with shops command
There are a huge number of shops in the world that sell all sorts of things -- from pets to random weapons. Each seller only has a specific set of types of items that they buy or sell. Some stores are open almost around the clock, while others have limited hours. An aura appears next to the seller's name (Vendor).
Format: list
list name First, ask the vendor for a list of items for sale -- or immediately ask to show items with the given name. Next to things you can wear the list adds a note for you: where it is worn (weapons skip this), the level you can use it from, a wrong alignment, an item you can't wear at all, and while you are new to the world, whether armor beats what you wear now, by the same measure the sages use.
Format: properties item
Format: properties number
Format: say number
inspect does the same. It's helpful to know the properties of an item before purchasing. Sellers, of course, won't describe them with the same accuracy as sages -- but it's still useful. Just say the number or name of the item aloud, and the vendor will respond.
Format: buy item
Format: buy number
Purchase an item from the vendor by name or number. If several items with the same name are for sale, write buy number.item. For example, if two different swords are being sold, buy 2.sword will buy the second. If you want to buy several identical items, write buy quantity*item For example, buy 5*pie will buy 5 pies.
Format: sell item
sell all sell junk Sell an item to the vendor. Write sell all to sell your whole inventory at once, or sell all.name to sell only the matching items. sell junk sells only junk: trash, and armor, weapons and jewelry that give you nothing, by the sages' measure. It never touches personal, limited or randomly rolled gear, containers with things inside, or clothing. value junk shows first what would go. Worn equipment and things the vendor will not buy stay with you. Different vendors have different markups on goods. Knowledge of the vendors to whom you can sell this type of item most profitably comes with experience. You cannot sell items from the donation pit -- they have no value.
Format: buy back
buy back number Changed your mind after a sale? For 10 minutes the vendor keeps what you sold aside: buy back lists it, buy back number returns it for the same money. A bought-back item no longer haggles. After 10 minutes the item joins the vendor's goods, and a reboot ends every buyback.
Every item has a price. It follows the item's level, its magic, its material and its weight, and never goes above 500 gold. A vendor sells with its own markup, never pays more than the price, and pays much less for every copy of the item it already holds.
Prices also follow demand. What players buy a lot gets dearer, what they sell a lot gets cheaper, a little each day. The list marks such goods (pricier than usual) or (cheaper than usual). Goods up to level 10 never get dearer. A vendor takes an item bought from a shop back only for less than you paid. When the merchants' treasury is full, vendors pay a little more, when it runs low, a little less.
Format: value item
value all value junk Ask the vendor how much they will pay for each item in your inventory or for a specific one.
Format: list vendor
sell item to vendor buy item from vendor value item from vendor When a room has several vendors, they share one list, numbered straight through, and list vendor shows only that vendor's goods. To deal with one of them, name the vendor after the item: sell sword to hans, buy sword from hans, value sword from hans. Without a name, sell goes to whoever pays the most and value shows every offer, best first.
