Charm person spell
Spell 'charm person'.
- Group: 'illusion'.
- Execution delay: 3 seconds.
- Costs: mana 100.
- Spell type: offensive magic.
- Target: a character nearby.
- The effect is removed by cancellation.
- Available to classes: anti-paladin 38, warlock 38, witch 20
Format: c 'charm person' victim
This spell makes the victim follow you and carry out your orders. Its success depends on the skill level, the victim's spell defense, the level difference, intelligence and charisma. Some religions, artifacts or, say, scents can boost the chance of success.
You cannot charm undead, constructs and other bloodless and soulless creatures. Players are harder to charm than mobs. The charm is unstable and lasts a random number of hours depending on your level. To find out how long the charm will hold, order the charmed victim to show its affects: for example, order goblin affects.
- The "charm" state applies to any mob following you and obeying your orders (charmies), including pets, golems, summoned creatures and many other cases -- all of them can be given orders.
- Charmed followers will join the fight on your side when you attack someone else. And vice versa: if someone attacks your charmies, you will stand up for them, just as for other members of your group.
- If you attack your own charmie, the spell breaks and the creature joins the fight against you.
On success, use the order command to give all sorts of orders. For details on what orders you can give, see help order.
HOW MANY CHARMIES YOU CAN HAVE The number of charmies depends, first of all, on your class:
- Druids, necromancers, witches and warlocks can control four charmies
- Rangers, anti-paladins and vampires -- three
- All other classes -- two
- Newbies get a +1 bonus
- Intelligence or wisdom above 25 adds one more charmie
- Charisma below 25 removes one charmie, below 18 -- removes two
- The maximum number of charmies with high intelligence and a suitable class is 5
Champions, bosses and legends are too mighty to bend to another's will (see mob ranks).
