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Kender race

Race kender

  • Alignment: any
  • Stats: +1 to int, +5 to dex
  • Size: small
  • Classes: any, except vampire
  • Resistant: to charm, poison, mental, sound
  • Effects: sneak

Kender are short in stature and resemble humans in appearance. They love to wear their long hair tied in a topknot at the back of the head. Kender ears are as pointed as those of elves, and their eyes glow with the liveliest curiosity and a burning love of adventure. Kender adore stories and know the legends and tales of Thera to perfection.

The favourite weapon of kender is the hoopak, a special forked staff. But they also have an excellent affinity for other staves. Accustomed to the din of large cities, they do not fear loud sounds, their fearless, scatterbrained minds shrug off charms and mental attacks, and even poison takes poorly to them. Kender are one of the most agile races, though they are not distinguished by great strength or endurance.

Of all the races inhabiting the Dreamland, kender are among the least aggressive -- but perhaps the most irritating. Some even say that the very appearance of kender on the lands of Thera was an unfortunate mistake of the Gods, one that led to the arrival of Erevan Ilesere and the entire kender race. The location of the kender homeland, Kendermore, remains a secret to this day.

Kender are the carriers of the great ideas "all property not mine is all mine" and "anything not nailed down and pried loose counts as fair game." They steal absolutely everything without any pangs of conscience. Pathological kleptomaniacs -- it is better not to invite them as guests. Or at least lock everything up in a safe first, then bury the safe deep in the garden. Hide the shovel too.

Their pockets bulge with all sorts of junk, and in a pinch a handful of it flies into enemies' eyes as blindness dust.

  • Bonus skills: blindness dust, lore, peek, pick lock, sneak, staff, steal

For details on each parameter, see help race bonuses.

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