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Stat: Strength

Strength governs the power and accuracy of your strikes, your character's carrying capacity, and affects many skills that rely on physical force. This stat matters most of all for warriors, samurai, and everyone who relies more on physical damage than on magic or prayers.

The strength maximum depends on the bonuses of your race, class, and rebirths. Read help stats to learn how this works.

DAMAGE AND ACCURACY Strength grants additional bonuses to damage and accuracy: your chance to hit an opponent and the damage dealt both increase with your character's strength.

A weak arm hits clumsily and softly, a strong one lands more blows and harder.

WEIGHT Every item in the world has a weight, measured in pounds. To find out what it is, use identify or buy a set of scales from the grocer in Midgaard. An item weighs what its kind, size and material make it weigh: plate armor is heavier than a leather jerkin, a steel axe heavier than a wooden club. Coins weigh something too.

Strength determines the total weight of equipment and inventory your character can carry: the amount from the table below, and more with every level. The score command shows how much you carry and how much you can. At the limit you cannot pick up, receive or buy anything else.

Your main hand takes a weapon of any weight. Strength only limits the weapon in your second hand.

Carry, pounds: Second weapon, pounds: strength 14 to 15: 140-150 : 7-7.5

     16 to 18: 165-200        : 8-12.5
     19 to 20: 225-250        : 15-17.5
     21 to 22: 300-350        : 20-22.5
     23 to 24: 400-450        : 25-27.5
     25 to 26: 500-550        : 30-32.5
     27 to 28: 600-650        : 35-37.5

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