Second weapon skill
Skill 'second weapon'.
- Group: 'weaponsmaster'.
- Execution delay: 2 seconds.
- Costs: moves 10.
- Available to classes: anti-paladin 48, ninja 33, paladin 48, ranger 23, samurai 24, warrior 23
To wield a second weapon (given you have the skill), use:
Format: second weapon
All warrior classes have access to the skill to fight with a secondary weapon -- or, in the case of bare-handed combat, using both hands. You cannot wear a shield with a secondary weapon or clench anything in the hand. The second weapon also cannot be heavier than your strength allows, while the main hand takes a weapon of any weight.
Each round it strikes as the first, however, the second, third and further attacks occur less frequently. How often you can make these attacks greatly depends on how aligned your class is with this type of weapon.
Here's how well different classes wield each type of weapon as a second weapon: Warriors: Excellent: with a dagger or axe Good: bare-handed Average: with a sword or exotic Bad: with all other types Paladin: Excellent: with a dagger or flail Good: with a mace, halberd, or bare-handed Average: with a sword or exotic Bad: with all other types Anti-pal: Good: with a sword and dagger Average: with a flail, exotic, or bare-handed Bad: with all other types Ninja: Excellent: bare-handed or with a dagger Good: with staves Average: with a sword or exotic Bad: with all other types Ranger: Excellent: with a spear or dagger Good: with a whip, arrow, or bare-handed Average: with exotic Bad: with all other types Samurai: Excellent: with a sword or dagger Good: bare-handed Average: with exotic Bad: with all other types
If by some miracle you trained yourself to wield two weapons with any other class (usually through powerful artifacts), your chance of striking will be poor.
