EN UA RU

Races: stats and bonuses

Dreamland is home to 23 different races, each with unique features, bonuses, and restrictions. The summary chart for all races is shown by help race table.

  • Parameters: the base value of stats is measured against humans -- they have every parameter except charisma at 20. If a race's help says, say, +3 strength, that means you can raise this parameter through training and gear up to 23. Higher still is possible with class and rebirth bonuses. Read help stats to learn more.
  • Alignment: restrictions on the alignment of a race's representatives. Elves are typically good, svirfnebli are neutral, and so on.
  • Size: the size of a typical member, from small kenders to huge giants. See help size for details.
  • Vulnerability: damage from the given damage type or magic hurts noticeably more.
  • Resistance: damage is noticeably reduced.
  • Affects: permanent properties of a race. Flying races, for instance, don't need flight spells -- they fly always and everywhere. Same goes for infravision and other features.
  • Racial abilities: skills or spells unique to this race, available regardless of the chosen class. Felars, for example, can curl up in their sleep.
  • Bonus skills: some races handle certain skills exceptionally well thanks to their racial culture, regardless of the chosen class. Rockseers always handle magical wands well, and faeries can cast faerie fog.

Play in the browser Open in the interactive help