Character stats
Every character has six primary attributes (parameters, stats):
- strength (str)ength
- dexterity (dex)terity
- intelligence (int)ellect
- wisdom (wis)dom
- constitution (con)stitution
- charisma (cha)risma
A character enters the world with a base set of stats. All stats are very important and affect a huge number of in-game factors: from the strength of your strikes to the chance of skills succeeding. Read the help for each stat to learn more.
Stats can be improved through training up to a flexible maximum. If a stat has not yet been trained to its maximum, it can be temporarily raised by magic or equipment.
HOW THE STAT MAXIMUM WORKS The stat maximum depends on the combination of your race and class. For humans the maximum of every stat except charisma is 20. Read the help for your race and class to find their bonuses -- how much they add to stats compared to humans. At rebirth you can buy a few more points of a stat above your race and class maximum (humans get more than others), but never above 28. Training still stops at the race and class maximum: the bought points are reached with items and magic.
For example:
- A human cleric has a racial wisdom bonus of 0, and a class bonus of +3. Maximum wisdom: 23. After rebirth for this race/class combination you can buy another +5, bringing the maximum to 28.
- A kender thief has a racial dexterity bonus of +5, and a class bonus of +3. Maximum dexterity: 28 -- the absolute maximum. After rebirth for this race/class combination it will not be possible to buy a dexterity bonus.
- A duergar ninja has a racial strength bonus of +2, and a class bonus of +1. At rebirth you can buy another +3 strength. Total, maximum strength: 26.
- A troll necromancer has a racial intelligence bonus of -2, and a class bonus of +2. Maximum intelligence: 20. After rebirth for this race/class combination you can buy another +3, bringing the maximum to 23.
