Atlas of Thera, the Lands of Dreamland command
Thera (Thera) is the collective name of all zones and locations of Dreamland in a geographical sense. In ancient times, travelers had to memorize the roads and paths across Thera's expanses meticulously in search of specific zones. Fortunately, now it's enough just to write help <zone name> to find out the quick path (speedwalk). Still, geographical knowledge remains very useful in many different situations to understand how far a place is, whether you have enough energy to run there, and how dangerous the path is. This is what this atlas is for.
In the web-client, the map of the current zone is automatically displayed on the right panel. On our website, you can view the beautiful map of the entire world:
In our world, most roads and paths lead from the capital, Midgaard. It's easy to reach the capital through portals from other cities, which is why cartographers usually use Midgaard as their starting point. The city has four gates aligned with the cardinal directions - North, East, South, and West. Below the city, there are catacombs, dungeons, and sewers. Upward from the city, reaching the clouds, the magical Naris chain leads to cloud locations. And finally, the city itself houses many interesting spots.
Yellow marks places where beginners might find it challenging - we advise not to go there alone. Red marks VERY dangerous places with aggressive creatures, where beginners should not venture at all - even in a group!
IN THE CITY OF MIDGAARD From the streets of Midgaard, you can reach places such as:
- MUD School with an Arena and an exit to Zoology Museum, Newbie Zone
- Temple of Themis, Temple of Tananda and Temple of the Rat God
- Zoo of Midgaard, City Dump, Casino, Circus, and Library
- Quifael Area, Chessboard, and Machine Dreams
- base of the Bivrest Bridge, leading to the abode of the gods, Valhalla
- Graveyard, with a descent to Chapel
- Dangerous Neighborhood and Prison
If you fly from the Temple Square, you'll find yourself in the Skies of Midgaard, from where you can get to Astral Plane(*) and the domains of the Githanki. Across the Dark River lies Southern Midgaard, home to the recall temples, the Prison, and the South Gate; from its crossroads the Naris Chain climbs to Redferne Residence, Dylan Area(*), and Divided Souls(*), with an exit to the Bangzui Gardens(*).
Lovers of dungeon exploration will be able to descend from Midgaard to Metro, with stops at the Zoo, Prairie, and Hell(*), and in Sewers(*), with a passage to the vast and mysterious UnderDark.
NORTHERN THERA If you exit through the Northern Gate, you'll find yourself on the spacious Plains of the North. From there, you can go to places like:
- Old Midgaard and The Continuity of Parks
- Ofcol and New Ofcol
- Olympus and Old Troya
- Mirkwood and King Castle
- Valley of the Elves and Firetop Mountain
- Pastures, with an exit to Planetary Geometry
- Dragon Spyre, with an exit to Cloudy Mountain
- Orodruin, Arcadia, and Drakyri Isle
NORTH-EAST If you exit through the Eastern Gate, you come out onto the Eastern Road. Turn north from its Crossroads to come to Moria. From Moria, you can reach places such as:
- Kingdom of Mirrors, with an exit to The Hut
- Dwarven Kingdom, with exits to Dwarven Day Care and Dwarven Catacombs
- The Unholy Abbey and Blight
Moria also includes a trail around the northern walls of Midgaard, from where you can wander into the deadly Shady Breezes Park(*). And if you turn north from the outpost on the Eastern Road, you will see:
- Crystalmir Lake, with an exit to Antharia
- the town of Solace and the kingdom of Camelot
EASTERN THERA If you go from the Crossroads further along the Eastern Road, you will pass by Smurfville and Gnome Village, see the Holy Grove, with exits to Nirvana(*) and the reality of Old Thalos, and, finally, you will arrive in New Thalos.
From New Thalos, you can exit to Shaolin Temple, to the Bazaar, part of the Temple of Tananda, and to Ghost Town(*). And from the Dragon Sea east of the city, you can sail to:
- Dark Continent
- Goblin Nation, with an exit to Wonderland
- Freeport, with an exit to Armageddon(*)
SOUTH-EAST If you turn south from the Crossroads, you will find yourself in the Dwarven Forest, growing around the Ruins of Thalos. From there, you can go to places like:
- The City of Anon, with its village and fortifications
- The Keep of Mahn-Tor and Elemental Canyon, with an exit to the flying Aarakokran City
- Wyvern Tower and Coven in Dunkeldorf
- Drow City, Lich Tower, icy Isles of Pirate Lords, Caverns, and Hell
SOUTHERN THERA Through the Southern Gates of Midgaard, you can reach the forest of Midennir(*) with exits to Faerie Ring, Goblin Stronghold(*), and Emerald Forest(*), washing the Lake of Tears. You can also set sail south down the river and arrive at Mother Goose, in Amber Castle, or Sands of Sorrow, with an exit to The Great Pyramid.
WESTERN THERA Beyond the Western Gates of Midgaard lies the huge ancient forest Haon Dor, from which you can go to places such as:
- Shire and Greater Gerighelm, with its infamous Prison of Gerighelm(*)
- Magic Forest and Zav Temple
- Valley of the Titans, with exits to the tree Yggdrasil(*) and tree-like Cannabis
- Old Marsh, The Keep of the Warlock, Troll Den, and the spider nest Arachnos
- Westland and the flying part of the Isles of Pirate Lords
Deep in the forest, there is the Grove of Shadows, surrounding the High Tower of Sorcery(*). If you overcome the tricks and insidious shadow guardians of the Grove, you can reach Sorcery Tower itself, the kingdom of Galaxy(*), and Dragon Castle(*). Through the underground passages in the forest, you can get to:
- Trillium Caverns and Ciquala Lair
- Kurgan Mount Doom, Lair of Jher, and the eerie Abyss.
P.S. All major cities are surrounded by suburbs, where mansions of wealthy adventurers are built. Finally, it's worth remembering that some places in the world cannot be reached on foot and are not mentioned in the atlas... Safe travels!
