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Movement: run, fast routes command

Format: run route

To move faster around the world, you can run. To run somewhere, you need to specify a direction or a route. Direction is indicated by the first letters of the compass, plus the letters P, O (Пclimb and Оdescend)

  • a capital letter (NSWEOP) means running all the way in that direction. If you encounter an obstacle (a wall, a locked door), you will continue running along the rest of the route. For example: run N (run all the way north) run Eo (run east until you stop, then down)
  • a small letter (nsweop), indicates one or more steps in that direction -- you can specify exactly how many. For example: run 30e5nSo8nds

Combinations of all this are called speedwalks. If you check the help of any area, for example, help dwarf village, you'll see a quick route to that area.

While running, your character will automatically open regular doors, but any attack or trap will interrupt the run. A locked door stops you too, unless you carry the key: then the run unlocks and opens the door and goes on. If a groupmate or charmed follower standing next to you fails to follow a step, the run ends with a message.

If the run is interrupted but the route is not yet finished, the remaining path will be displayed to the character. If you need to urgently stop running without waiting for the end, use the command buffer clear symbol \.

Remember that within an area you can use the command ath, which will show the route to any place in that area by its name.

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