Units of time, zone resets
The minimum unit of time in Dreamland is called a pulse -- a quarter of a second. Pulses make up seconds, and seconds make up ticks -- loosely speaking, the game's "hours". Additionally, in combat events unfold in combat rounds.
- 1 second of real time equals 4 pulses
- 1 combat round equals 12 pulses or 3 seconds
- 1 tick (hour) equals 60 seconds of real time
Fast events occur every pulse or a few pulses, for example:
- Hit points, mana and movement are regenerated
- World inhabitants perform various actions and so on
Slow events occur every tick, for example:
- The duration of active spells and affects changes
- Weather and time of day change
- Treasuries and fountains gradually replenish
- Timers on limited items and other temporary things decrease
- Zones reset:
-- after 2.5 ticks, if there are no players in them -- after 15 ticks, if someone is there
IMPORTANT: objects lying on the ground do not reset while someone is in that zone.
If items are taken from mobs without killing them -- for example by asking or demanding -- the item will reappear on the mob when the zone resets. Limited items work a little differently: if a limited item crumbles, it will reappear on the mob after some random amount of time.
