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Units of time, zone resets

The minimum unit of time in Dreamland is called a pulse -- a quarter of a second. Pulses make up seconds, and seconds make up ticks -- loosely speaking, the game's "hours". Additionally, in combat events unfold in combat rounds.

  • 1 second of real time equals 4 pulses
  • 1 combat round equals 12 pulses or 3 seconds
  • 1 tick (hour) equals 60 seconds of real time

Fast events occur every pulse or a few pulses, for example:

Slow events occur every tick, for example:

-- after 2.5 ticks, if there are no players in them -- after 15 ticks, if someone is there

IMPORTANT: objects lying on the ground do not reset while someone is in that zone.

If items are taken from mobs without killing them -- for example by asking or demanding -- the item will reappear on the mob when the zone resets. Limited items work a little differently: if a limited item crumbles, it will reappear on the mob after some random amount of time.

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