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Movement points

The number of movement points (steps) determines how far you can travel. The step cost when travelling over flat terrain is small, but in mountains or desert it increases. Almost all combat skills also consume steps. Below level 50, skills, blows, parries and dodges cost fewer steps the lower your level is. From level 50 on they cost full price.

The number of movement points depends on dexterity and constitution, growing with each level. They can be increased with items.

Movement points regenerate every pulse -- the higher your dexterity, the faster your steps recover. You will recover faster while sleeping or resting, especially on comfortable furniture or while under spells that increase the speed of health regeneration. Poison and plague, on the contrary, slow the process.

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