Gate spell
Spell 'gate'.
- Group: 'transportation'.
- Execution delay: 3 seconds.
- Costs: mana 80.
- Spell type: utility magic or prayer.
- Target: a character in the world.
- Available to classes: anti-paladin 41, cleric 35, necromancer 33, warlock 27
Format: c gate character
The gate spell is a powerful transportation spell that opens a portal between you and another character somewhere in the world. Your favorite animal may pass through the portal, but not your group members or charmed ones. The probability of success is influenced by the target's spell defense and resistance or vulnerability to summoning.
YOU CAN TRANSPORT TO:
- Your clanmates (except non-clan) and groupmates
- Any of your charmed creatures, including a pet
- Players within PK range, under the condition that:
- If they have no-summon mode on, transport works only within one zone
- If they have no-summon mode off, transport works to any accessible zone
- Players outside PK if they have no-summon mode off.
YOU CANNOT TRANSPORT TO:
- From or into zones/areas inaccessible to transportation spells: cursed, safe, private, summon-prohibited, etc.
- Into someone else's clan hall or mansion
- Under the effect of adrenaline (V) in PK
- To a target with a mental block or immunity to transportation spells
- To a target older than your spell level (except charmed ones) or in combat
- If you have curse
