Cities
At the start of their life, every character is given a home or hometown -- the place the gods will send you when you use the recall command. Depending on race and class, the following zones can be chosen:
- Midgaard and New Thalos: for characters of any alignment
- Drow City: only for drow, evil dark elves, and half-elves
- Greater Gerighelm and Solace: for all non-evil characters, excluding giants
- New Ofcol: only for neutral characters
- Old Midgaard: for vampires, necromancers, or anti-paladins
- Valley of the Titans: only for giants
- Shire: only for hobbits
- Holy Grove: only for druids who hate cities
Your hometown is set when your life begins, but it is not final: once per life you can register somewhere else -- see residency.
Most cities offer various amenities for their residents: shops, questors, healers, sacrifice pits, and more. And if something is missing, you can always head to the capital, Midgaard -- it has everything.
GUARDS Most cities have guards maintaining order, who answer to both the local authorities and the Order of Rulers. If they see a fight nearby, the guards will also join in:
- for those registered in the given city, if the opponent is "not a local"
- for the Rulers (naturally) and special mobs
- for characters of their own alignment
- against any chaotic character or any member of a clan at war with the Rulers
SUBURBS On the outskirts of most large cities lie suburbs, built up with players' private homes. Suburbs are created and grow as building progresses. If your hometown does not yet have a district for development, but you dream of a home, you can design a suburb yourself (or at least part of one).
