EN UA RU

Movement: portals and hidden exits command

Format: enter portal

Enter a portal leading to unknown destinations.

Most temples in major cities have secure portals to the Temple of Leo. They hum so loudly that you can find them by sound alone, even when blind. Additionally, there are temporary portals created by spells (help portal or nexus), portals leading to random places, wandering portals, and even portable portals, such as a vacuum from the Divided Souls.

Portals from spells and portable portals are transport magic: they obey the same rules as the gate spell. They won't carry you into a clan hall that isn't yours, into a safe room, or where recall or summoning is forbidden. A random portal never drops you where teleport couldn't. Neither kind lets a player with the blood of other players on their hands through. Every portal answers to curses: neither a cursed traveller nor anyone standing in a place without recall can enter, unless the portal says otherwise. Prisoners can't use any portal. A player companion can't be led into a portal hidden from them by magic, but blindness or darkness don't stop you leading them by the hand.

Format: enter extra exit

Format: go extra exit

Enter (go, dive, jump, fly) into a hidden or extra exit from a room (extra-exit).

In our world, apart from the usual movement directions and portals, there are also hidden exits. Such exits are sometimes visible right away and sometimes only through a thorough inspection of the area. Sometimes, they can only be discovered using invisible or hidden detection...

For example, you can only reach the magical Hut in the Kingdom of Mirrors through a hidden exit.

You cannot know in advance where a hidden exit leads -- venture at your own risk.

Play in the browser Open in the interactive help