Clan: The Order of Rulers
The Order of Rulers -- the eternal fighters against chaos and entropy. They came into the world at its very birth and will abide here until the end of days. Balance, independence, fairness and justice -- such is their chief aim. The struggle for power does not interest them, they are not given to aggression or revenge. They serve the Law, and their word is Law. They keep the criminal code and the body of laws of this world. They are its Rulers.
Only a law-abiding character may enter the Order -- and only one who has already beaten the gangsters at least once. The application is then reviewed for a day. On top of that, the general clan rules apply. To be a Ruler is an immense power and an immense responsibility.
SKILLS OF THE RULERS Most of the Rulers' skills serve to administer justice over other players.
10 confiscate 10 crime report 10 dismiss 10 fine 10 jail 10 judge 10 personal id 10 shield of ruler 10 summons 10 wanted 10 guard call 10 manacles 10 stalker 10 ruler badge 10 remove badge 10 ruler aura 10 optic resonance
CLAN DIPLOMACY OF THE ORDER OF RULERS
- The Rulers wage war on no one. Their policy is neutrality, not brute force.
- The Rulers do not strike first. Their tactic is defense.
- The Rulers are merciless to lawbreakers. Their motto -- "Crimes must be answered for."
- The Rulers do not take revenge and do not loot the corpses of fallen foes. Their motivation -- mercy.
- The Rulers help EVERYONE, the weak and the small alike. Their lot -- to care for the preservation of life (or living death), the struggle against entropy, and against eternal NOTHINGNESS.
- The Rulers keep the Law -- their only faith.
LEGEND OF THE ORDER OF RULERS When Chaos roused the war between good and evil, when the shadow of Non-being loomed over Life, they became flesh of the flesh of this world, and the foundations of its creation became their soul...
The Order of Rulers watches over the balance of the world, letting neither Good, Evil nor Chaos prevail. Their punishing sword -- the Law, their aegis -- common sense. They are called to resolve conflicts and to halt wars, caring not so much for what was, as for what will be.
Few value or understand their deeds. They are disliked and respected for the power the gods bestowed on them. The Rulers are those at whose backs men spit and mutter curses, and those to whom the wronged and the dispossessed cry out.
Clan ranks
- 0: learner
- 1: patroller
- 2: sentry
- 3: guard
- 4: peacemaker
- 5: warden
- 6: patron
- 7: shaper of chaos
- 8: keeper of balance
