Centaur race
Race centaur
- Alignment: any
- Stats: +3 to str, -1 to int, +2 to wis, -3 to dex, +4 to con
- Size: large
- Classes: any, except vampire
- Resistant: to cold
- Vulnerable: to charm, lightning
Centaurs are a race that arose from the excessively active love of humans for horses. Or the other way around -- horses for humans. Appearance: the lower half is equine (tail, hooves, four legs), the upper half is human. Centaurs are considerably larger and stronger, but rather unwieldy. Tough, they endure cold well. What they lack in high intellectual and moral qualities they make up for with tribal wisdom, attractiveness, and sturdy hooves.
They have no particular fondness for magic, but make use of the ancient tongue Arcady. They are serious competition for satyrs in wine-drinking and other pleasant excesses. By nature centaurs are trusting and straightforward, and so become easy prey for charming spells. They fear electrical discharges (lightning). From childhood they learn to handle spears and shoot a bow.
Trousers and shoes designed for two-legged races will not, of course, fit centaurs, but they can wear horseshoes. In the city of Anon there is a blacksmith named Zholob who will not only forge horseshoes for a (not-so-)modest fee, but will also shoe you. The properties of horseshoes depend on level, so it makes sense to buy new ones from time to time. Over the horse body, centaurs can wear barding. Good barding can be found in the Prairies.
Centaurs possess an innate ability to strike two blows with their hooves. They know how to deliver a sudden, painful rear hoof kick to the head of anyone who sneaks up from behind with the intent to snap their neck or knock them out. They can carry other characters on their backs. All four-hoofed creatures have a much lower chance of falling to the ground when a combat skill fails.
- Unique abilities: double kick, rear kick
- Bonus skills: bow, kick, spear
- Ancient languages: arcadian up to 100%
For details on each parameter, see help race bonuses.
