Eight Paths: freedom from clans and Paths
Beyond the eight Great Paths, one more lies open to you in our world: the Path of Freedom -- the chance to live your life without joining any of the clans and without aiding any of the Paths in their struggle against their opposites. The chief value of Dreamland is freedom, freedom of choice included! If you decide to walk aside from the eternal contest of the Eight Origins, certain gods and goddesses can help you out -- though believing in them is not required at all:
- Tirna, patron god of those who walk other paths -- namely the clanless
- Bast, fluffy goddess of joy, warmth and the home hearth
- Karmina, bloodthirsty patron goddess of vampires
- Godiva, goddess of ancient legends and mysteries
- Prometheus, god of fire and crafts
- Hera, goddess of hatred and curses
- Azazel, god of pride, ambition and the lust for power
Clans and Paths grant their followers much strength, and on the Path of Freedom you may have a hard time of it. Important reminders:
- Clanless players may attack clan players within their PK range and vice versa
- Clan players wield skills unavailable to loners -- that gives them an edge in battle. To balance this, Tirna, patron of loners, may grant his followers some clan skills.
- If you have no taste for fighting other players, you will be gladly welcomed into the commune of the Children of Flowers -- there you will be safe, and no one will be able to attack you
Long ago our world held the Band of Loners. It was a clan for those who wished to fight others, yet acknowledged no aid, leaned on no clan relics or skills. In time the need for a separate clan vanished. Now that path stands open to all who count themselves among no clan.
