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Teleport spell

Spell 'teleport'.

  • Group: 'transportation'.
  • Execution delay: 3 seconds.
  • Costs: mana 40.
  • Spell type: offensive magic or prayer.
  • Target: a character nearby.
  • Available to classes: anti-paladin 16, cleric 32, necromancer 16, warlock 23, witch 22

Format: c teleport character

This risky transportation spell teleports you or your victim to some completely random place in the world. Be careful, you might end up H862trapped or near aggressive creatures. Many magic-wielding creatures can also use this spell against you in battle.

You cannot teleport from places and to places where return is disallowed. While under adrenaline, assassins and thieves also won't be able to escape using teleport.

A champion, boss or legend can't be thrown out of its lair unless it follows you (see mob ranks). The same goes for service mobs: questors, teachers, blacksmiths, healers, trainers and the like.

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