Movement: orientation on the ground command
Upon entering an unfamiliar area or locality, it's useful to first find out where you are.
Format: where
This will tell you which zone you are in and who else is there besides you.
Format: where character name
Format: where pc
This way, you can find out where in the zone a specific creature is located -- for example, your quest target -- or treacherous enemies from your PC-range.
Format: scan
Allows you to glance around, paying attention to locked doors, as well as characters in adjacent rooms.
Format: scan direction
A focused look in a given direction. The higher your level, the further you can inspect. See also help distant vision.
Format: exits
Shows the exits from the room you are in, and under each exit its description, the same text look direction shows. Closed and locked doors will be marked with asterisks. It will also show hidden exits -- if you can see them. If you enable the "auto-exit mode" setting, exits are displayed right after the room description.
