Squire skill
Skill 'squire', a clan skill of the Knights Order.
- Execution delay: 3 seconds.
- Costs: mana 100, moves 20.
Format: squire
squire footman squire friar
Summon a squire for the Knight: a warrior-footman or a friar.
In addition to the usual combat skills of a warrior, the footman will try to automatically save the master in battle and take the hit. And the friar will try to automatically heal all group members from wounds, diseases, and curses.
The strength of the summoned clan creature depends on your clan rank.
PROPERTIES
- Summoned creature, must be re-subordinated after exiting the world
- Can be summoned only during the day
- Summoned for a week
- Can be equipped partially depending on the type of squire
- Maximum of one can be controlled, summoned one at a time. The total number of followers is also limited -- read
help charm.
CLAN UPGRADE squire+ from the clan catalog: the squire comes sturdier and hits harder.
