Weapons and their types
A weapon increases your damage in combat and lets you use special combat skills. Weapons are divided into types. Every weapon has a base stat called average damage -- the higher the average, the more damage you can deal.
Every weapon requires the skill to wield it. Each weapon type has its own skill. The higher the skill, the more often you will hit your opponent and the more damage you will deal. The skill with each weapon type also governs your combat and defensive abilities -- for example, the parry or disarm skills. In addition, the chance for defensive skills depends on the weapon type you and your opponent are carrying.
Skill Weapon types ------------------------------------------------------------------------------ dagger dagger knives, daggers and piercing weapons sword sword various sword types, from rapier to falchion axe axe axes mace mace clubs, maces and hammers spear spear spears staff staff staves and quarterstaves polearm polearm various polearms, except spears whip whip whips and scourges flail flail chains and morning stars bow bow bows and arrows exotic exotic exotic what-the-heck weapons
For more details see the help article for each skill.
RANDOM WEAPONS Sometimes a slain enemy drops a weapon with random stats, and many weapons that creatures carry get random properties on top of their own. Tiers, colours and where to find them are in random items.
CLAN WEAPONS Some clans grant their members the secrets of special magical weapons. Such weapons are nearly as powerful as epic-tier gear. The dragonsword and the Chaos Blade can be summoned using spells, while Artificers receive a morphing multitool together with a steam jacket upon joining the clan: weaker at first, they grow as the master rebuilds them at the forge.
