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Spells: how to cast, magic and prayers command

Spells in the World of Dreams are divided into prayers (mainly for clerics and paladins) and magic (for everyone else). Some magic and prayers are the same skill -- the only difference is who uses it. More details later in the article.

COMMAND The command is conveniently shortened to one letter: c instead of cAST. The names of spells, including those consisting of several words, can also be shortened. For example: c ki ud instead of cAST kiEimpact uDamage

TARGETS Different spells may have different possible targets (what you need to write after the name). Many spells that require a target will work on you yourself in peaceful time, and on your opponent in battle. Also, some spells work only in battle, some only in peaceful time, and some rituals are intended to start a battle. You can find out the required targets of a spell in the help for each skill: for example, ? connection.

Format: cast spell

  • Without a target: Usually works on the whole room as a whole
  • Only on oneself: Some protective spells can only be cast on oneself. A target is not required.

Format: cast spell target

  • On another: Some spells can work on a friendly character (for protection and healing), an enemy (for combat spells and curses). You can also specify yourself as a target.

Format: cast spell direction victim

  • On others, distant: Most combat spells can be directed at a distance. To do this, you need to specify a direction, for example: c 'fireball' north wolf You can find out if a spell works at a distance and other restrictions through simple experiments or from help.

TYPES

  • Attacking magic: Considered aggression, starts a battle, adrenaline. In combat, it targets the opponent by default, so specifying a target isn't required.
  • Defensive magic: Usually only in peaceful time, not considered aggression. Never ranged; by default, without a target, it works on yourself. Buffs such as haste or sanctuary can't be cast in a fight at all, even before you strike back.
  • Utility magic: All other magic -- transportation, and so on.

USAGE To master spells, you need to practice them. The higher the ownership percentage of the spell, the higher the likelihood of its successful application and the lower the likelihood of losing concentration. When casting, mana is expended. Using spells causes a delay for the player -- like other skills. You can increase casting speed by finding special effects and artifacts that reduce the delay from skills.

Attacking spells are influenced by the target's spell defense, and there are separate resistances from magic and prayers.

QUOTES In rare cases, the name needs to be written in quotes -- for clarity. For example, if a mage tries to cast dragons' breath on a dragon standing nearby, then c dragon breath will be interpreted as the full name of the spell and will ask for a target. To fix the ambiguity, you need to write c 'dragon breath' dragon.

MORE ABOUT THE DIFFERENCES BETWEEN MAGIC AND PRAYERS All classes that are good at spells are divided by the source of power into magical (warlock, witch, necromancer, anti-paladin, vampire) and divine (cleric, paladin, druid). All spells can be either only magic (available only to magical classes), or only prayers (available only to divine) or mixed -- this is specified in the help for each spell. For mixed spells, its type is determined by the spellcaster's class.

For classes that are not good at sorcery (warriors, ninjas, etc.) the type of spell is determined by the spell itself. In the case of a mixed spell, magic is chosen by definition.

Examples:

  • When a witch creates food using magic, it turns into a magic mushroom. This is magic. And if a cleric asks his gods to grant food -- it is a prayer.
  • When a cleric uses the spell shield -- it is a prayer. The cleric calls upon his deity, and the deity, in turn, casts the spell. (Note: The Battleragers ask to officially state that they do not agree with this)
  • When anti-paladins (a magical class) use holy word, they pray to the gods. Because the holy word is not a mixed spell, but only a prayer.
  • If a paladin dreams of the fireball spell, then when used it will be considered magic, as it is not mixed.
  • If a ninja reads a scroll with a shield spell - it turns out magic. And if with sanctuary aura -- a prayer.
  • Spells with signs of religions also take into account your character's class because the gods cast spells using your hands. (Note: The Battleragers ask to officially state "pffffff")

Using many prayers as atheist is possible, but often results in a much weakened result.

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