Withdrawal skill
Skill 'withdrawal'.
- This is a passive skill, it works automatically.
A body that cannot do without drink, fisstech, weed, tobacco or opium makes you pay for going without. Drink withdrawal shakes your hands, spoils your aim and reflexes and leaves you open to magic, and a deep addiction brings worse: delirium, things that are not there, and fits that drop you to the ground. Fisstech withdrawal saps your strength and steadiness and slows your healing, but brings no visions. Weed withdrawal slows healing and the flow of mana, and tobacco withdrawal only leaves you edgy and slow. Opium withdrawal is the longest and the cruelest: it takes strength, health and nerve, and in a deep addiction fits can drop you to the ground.
It passes with time spent in the world, faster in sleep. Tea, milk and hot chocolate comfort you for a while. Another dose pauses it, but drags it out and feeds the dependence. A healer can mute it for a while for good money (the detox service), though the habit stays. Battleragers are turned away and make do with home remedies.
