Sentinel
The sentinel is a path of the warrior: a shield on one arm, one weapon in the other hand, and every blow the shield takes comes back to the one who struck. He wins by making the enemy hurt itself.
- Who: a warrior of level 20 or more, of a race no smaller than medium (size), whose constitution can be trained to 22 or more. The path is chosen once per life; a remort clears it.
- Weapons: a shield worn and any one-handed weapon except a polearm. Without a shield, or with a two-handed weapon, the sentinel skills do not work. A one-handed spear with the shield makes a phalanx.
- Lost: polearm, second weapon, fifth attack, slice, trip, shield cleave and weapon cleave. Neither race gifts nor the gods give them back. Kept: parry, counter, dodge and bash.
- Gained: counterbash (level 20), thorns (level 30), stand fast (level 35), phalanx (level 40) and shield throw (level 48). A sturdy body makes thorns bite harder and lets counterbash sometimes store more from one block.
