Random items
Random items are weapons and armor with random stats that you find on the corpses of slain enemies. Each one is rolled for you at the moment of the kill, so no two are alike.
They drop from intelligent creatures no weaker than you: the stronger the foe compared to you, the better the chance. Killing the same kind of creature again and again pays less and less, so hunt around. Champions, bosses and legends are the surest source, but one that has just paid you needs time before it pays again. The item's level is no higher than the creature's, and never higher than what you can wear.
TIERS Random items come in tiers. The better the tier, the rarer it drops and the sooner it crumbles to dust, counted in real days:
- common (no colour) -- never disappears
- uncommon (blue) -- after a month or so
- rare (yellow) -- after a couple of weeks
- epic (purple) -- in ten days or so
- legendary (gold) -- in about a week
An ordinary kill tops out at rare, and only once in a long while turns out legendary. Some places and the favour of certain gods give better odds.
The better the tier, the more properties an item carries.
ARMOR Armor always fits a part of your body: head, body, shoulders, hands, legs, feet or a shield. A centaur will never get boots. A druid never gets metal. Plate is heavy, mail and leather lighter, cloth weighs almost nothing. Some pieces carry protective magic that works only while you wear them -- identify your find to see what you got. Some of that magic follows your nature.
Some items hide a flaw, and pay for it with more power elsewhere: a weakness, weaker armor, a heavier or smaller fit, years of age, a curse, or a piece that rots away with your corpse. Rarely an epic or legendary piece remembers an ancient tongue you already know, and while you wear it you speak it far better.
WEAPONS Weapons roll any type, but epic and legendary ones always come in the weapon type you handle best.
NAMED ITEMS Many ordinary items of the world -- armor and weapons that creatures carry or that lie about -- get random properties too. Such an item keeps its own name, but its stats are rolled anew every time it appears in the world and are added to its own. Its tier shows by colour, just like loot from corpses, and it lasts just as long. Usually it is common or uncommon, now and then rare. Champions, bosses and legends may carry epic ones. Items you already own do not change.
MAGIC ITEMS Potions, pills, scrolls, charged trinkets and magic staff weapons drop the same way. Read more in magic items.
Good random items also hide in the chests from the quest to help robbery victims and on the gangsters and their boss. Turn on config autoloot yes so the corpse does not rot before you grab them.
