Fire behavior
With something flammable in hand and a source of fire -- a torch, matches, or one of the fire spells -- you can start a campfire. By a fire you recover your strength faster and your wounds heal more quickly. A fire can also warm you if you are suffering from frostbite or chill touch.
You can keep a fire going by feeding it flammable objects or by setting other objects on the ground alight. Many things can be burned -- for example, containers, logs, corpses, vessels holding flammable liquids, and much more -- even your own mortal body! Different objects will burn, melt, or become red-hot depending on their material. Snatching a red-hot item back out of a fire scorches bare hands -- clumsy fingers cannot keep their grip at all, and even a nimble grab leaves you singed and fumbling it to the ground; a pair of coal tongs, carried or in hand, pulls anything out cleanly and unburned. A fire stoked too high can turn into a wildfire -- careful!
Rangers start fires automatically when making camp with field camp. Samurai need fire for tempering blades, warriors for repairs, and witches for brewing potions.
A fire can be put out by flooding, heavy rain, certain ice spells, or a large quantity of poured water.
