Mawg race
Race mawg
- Alignment: neutral or good
- Stats: +1 to str, -1 to int, +2 to wis, +2 to dex, +3 to con
- Size: medium
- Classes: any, except anti-paladin, necromancer, vampire
- Resistant: to bash, poison, drowning
- Vulnerable: to charm, fire
- Effects: regeneration
The mawg -- or ches -- is half human, half dog, and its own best friend. In appearance it resembles a humanoid with certain canine features. In each individual these features manifest differently: for example, the presence of a tail, fur on the face and body, dog-like ears, and so on. Mawgs are stronger than humans -- wise, agile, and tough -- but not particularly clever. They are unlikely to make good mages, though most warrior classes suit them just fine.
Mawgs possess an innate ability to sniff out tracks. They dislike felines, so in a fight fur flies from those with particular force. It is hard to poison mawgs or drown them, and everything heals on them very quickly -- literally 'like on a dog'. However, because of their fur, they suffer, like felars, from vulnerability to fire. Mawgs are generally friendly and trusting, and therefore easily fall prey to charm.
- Bonus skills: track
For details on each parameter, see help race bonuses.
