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Elf race

Race elf

  • Alignment: good
  • Stats: -1 to str, +1 to int, +5 to wis, +2 to dex, +1 to con
  • Size: medium
  • Classes: any, except anti-paladin, necromancer, druid, vampire, samurai
  • Resistant: to charm, mental, light
  • Vulnerable: to iron
  • Effects: infrared, sneak

Elves are the Firstborn race, who by the will of Varda were the first to set foot on the lands of Thera. They are beautiful, wise, and agile, but yield to humans in strength. Elves are tall, their step as light as the wind, and long fair hair barely covers their pointed ears.

In ancient times, elves despised the hordes of strangers who came later and overran their beloved forests. A great war broke out, but the elves lost and were forced to retreat far to the north. In the new kingdom they founded, Arcadia, they coexist in a fragile, suspicious neutrality with their brethren, the Dark Elves. It is said that somewhere on the lands of Thera another secret city of the elves lies lost -- Malatar...

They fear iron, and only the secret of the Sidhe, which comes to them in dreams, can protect them from that harmful metal. Their tread is so light that they are almost impossible to hear, and at night it is hard to hide from them. The bow in their hands is a deadly weapon that never misses, and the ancient words of the elven tongue Quenya can make their archery truly lethal. Elves excel at fencing with long, slender swords.

Elves have walked the path of Light since time immemorial, but do not be deceived -- they will not extend a hand to a troll or an uruk-hai. They are haughty enough to sometimes ignore their allies. They are the most ancient. Is their path still long?...

Elves are born carpenters: their woodwork turns out masterworks more often.

  • Bonus skills: bow, infravision, sneak, spring, sword
  • Ancient languages: ahenn up to 75%, quenia up to 100%

For details on each parameter, see help race bonuses.

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