Dark-elf race
Race dark-elf
- Alignment: evil
- Stats: -3 to str, +5 to int, +2 to dex
- Size: medium
- Classes: any, except druid, paladin, samurai
- Resistant: to charm, poison
- Vulnerable: to iron
- Effects: infrared, sneak
Unlike their Light kindred, Dark Elves prefer magic to archery. Over long centuries of scholarship they have grown weaker and frailer, but have become considerably more intelligent and honed their spell craft. Their skin is slightly paler than that of Light Elves, and their hair is raven-black. Dark Elves see perfectly in darkness and move silently. They chose the ancient People of Darkness, Ellery Ahe, as their unseen mentors, embraced the ways of Evil, and began using a modified form of that ancient tongue, ahenn. As with most kindred races, iron is bane to them. Only the secret of the Sidhe, revealed to them in dreams, can offer protection against that metal.
After the great racial wars, which you can read about in the Library, the elves were driven from their lands. Some went underground and later evolved into roksirs and drow. Those who remained, now called the High Elves, founded a new domain in the north of Thera -- Arcadia. For the sake of survival they have partly made peace with old feuds, yet even now they live apart, ruled by two Houses of the Sidhe, the Dark and the Light.
- Bonus skills: infravision, sneak, spell craft
- Ancient languages: ahenn up to 100%, quenia up to 75%
For details on each parameter, see help race bonuses.
