Additional professions: carpenter craft
Additional profession: carpenter
Carpenter is one of the crafts or secondary professions available to all players. Carpenters can craft from wood bows and arrows, polearms, staves, boats, beds, decorations, and shields. The staves go from a plain ashwood quarterstaff up to legendary ones, and none of them has a scrap of metal, so even a druid can wield every one.
Format: craft desired item
Creates the desired item provided you have the required recipe, tool, and ingredients.
To start, try felling one or several logs in a forest and splitting them into pieces. The favorite tool of many carpenters is a small hatchet, but some blueprints may also require knives and hammers.
HOW TO BECOME A CARPENTER Some of the most skilled carpenters and lumberjacks of Thera can be found in the small town of Dunkeldorf. If you want to master this profession, try looking for a teacher there.
From profession level 5 a carpenter can repair any wooden weapon or armour with an axe or a knife in hand, no fire needed. Unique items and gear bound to someone else are out of reach.
MASTERY From profession level 6 to 10 a carpenter becomes a master. The higher the mastery, the stronger each piece of armour and each weapon you craft, and the bonus also grows with the levels of the maker and the one who will wear it. Armour gets a bigger share of stats. A weapon gets damroll and hitroll. Crafted gear is bound to its maker and cannot be sold to shops. Masters also find rarer blueprints, among them a personal chest: only the carpenter who made it can open it, take from it, put into it or pick it up, and no prayer, fire or axe will destroy it. After ten weeks the wood rots: if you carry the chest, its contents drop into your bags, but a chest left standing somewhere takes most of them with it, so do not treat it as a vault.
