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Items: repair, durability command

During battles, your weapons and equipment receive damage. The degree of their suitability (durability) is indicated in square brackets after the item name -- for example, [weap.] means that the item is in terrible condition and will soon completely break down and disappear.

To prevent this from happening, you can repair damaged weapons in the armory of Midgaard at the armor dealer, and armor -- in the armor shop. Such sellers are usually found in all major cities of the world.

Wear also costs you in a fight: worn armor protects worse, a weapon hits weaker the more worn it is, and a badly worn sharp blade goes blunt until repaired. Items with zero value don't wear this way (help blacksmiths).

NOT POSSIBLE TO REPAIR:

  • items of other types, except armor and weapons
  • items with zero cost (masters cannot estimate the cost of repair)
  • items taken from the donation pit -- they automatically lose value as soon as they get into the pit

However, you can try to patch them up with magic, hand them over for repair to an experienced warrior, or learn a special word in the ancient language of Khuzdul. Clothes, as well as items made of fabric or leather can be attempted to be mended with a needle and thread. They can be found at a couple of tailors and seamstresses around the world.

You can also mend gear yourself. Warriors and samurai know the smithing skill, and crafters learn it at profession level 5, each for their own trade: a blacksmith mends metal by the fire with a hammer, a carpenter mends wood with an axe or a knife, a jeweler mends rings, amulets, earrings, bracelets and gemstone items with a graver. Anyone who knows the skill can type either smithing or repair.

Format: repair object

Repair an item at the repairman.

Format: estimate object

Find out the cost of future repair.

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