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Additional professions: blacksmith craft

Additional profession: blacksmith

Blacksmith is one of the crafts available to all players as an additional profession. Blacksmiths smelt metal ingots from filings and ore, and forge those ingots into weapons, armour, and tools.

Format: craft desired item

Creates the desired item, given the right recipe, tool, and ingredients.

To begin, get some iron filings: buy the simplest ones at a blacksmith's shop, or melt any spare metal item back into filings and ingots by putting it into a lit forge. Anything made from a blueprint melts down by that blueprint and returns only scrap: a pinch of filings or dust for every ingot or stone that went into it.

A legendary piece, dropped or forged, won't melt at the first try: the forge warns you, and melts it if you take it out and put it in again within a minute. It gives a richer heap of scrap and a mithril or adamantite ingot on top (a precious stone, if it was silver, gold or platinum), sometimes two; an epic piece sometimes leaves one as well.

Scrap pieces of unknown metal are worth keeping too: buy the unknown metal ingot blueprint from the Midgaard smith and melt them down at a forge in a clay crucible -- nobody knows which metal comes out until it cools.

Then stand at that forge with a hammer in hand and craft your first ingot -- the blueprint shows what it takes. Ingots are the foundation of every more advanced recipe. Filings and coal can also be dug out of the ground with a shovel, best of all in the hills and mountains -- a blacksmith spots metal where others see only dirt.

Any blacksmith recipe requires a hammer in your right hand and a forge in the room. Blacksmith hammers can be found among the dwarves in their Kingdom. Next to most forges lies a heap of coal with kindling and a torch to light the fire.

HOW TO BECOME A BLACKSMITH An old weaponsmaster can be found in the forge of New Thalos. He runs the ritual of sacred katana. A samurai leaves it with the katana skill; everyone else picks up the blacksmith craft. A samurai may take up that craft as well -- it serves from the start, whereas the katana is a blade for level 60 and up.

From profession level 5 a blacksmith can repair any metal weapon or armour at a forge or campfire, hammer in hand. Unique items and gear bound to someone else are out of reach.

MASTERY From profession level 6 to 10 a blacksmith becomes a master. The higher the mastery, the stronger each piece you forge from a blueprint, and the bonus also grows with the levels of the maker and the one who will wear it. Armour gets a bigger share of stats. A weapon gets damroll and hitroll. Forged gear is bound to its maker and cannot be sold to shops.

At profession level 8 a master can temper a weapon they forged: stand at a lit forge with a hammer in hand and use a catalyst on the weapon. Every catalyst carries its own essence, and which one gives what is yours to find out. Each weapon takes one tempering, and a weapon class that cannot carry the essence refuses it.

Format: use catalyst weapon

Tempers the weapon with the catalyst's essence.

At level 10 every blade you forge comes out sharp, where the weapon allows it. Blueprints of complexity 6 to 10 drop only for masters, and some of them add up to a whole set.

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