Detect trap spell
Spell 'detect trap'.
- Execution delay: 6 seconds.
- Costs: mana 200.
- Spell type: defensive magic.
- Target: yourself (or no target).
Format: c 'detect trap'
While under this spell you sense traps set by others -- the tripwires of thieves and ninjas, and the pits and snares of the wild -- and step around them without springing the mechanism, leaving them armed for less wary travellers.
The spell also warns of any active trap in a neighbouring room: a set trap, a hidden pitfall, a deadly cloud, even a lethal death tile. A death tile can only be avoided, not disarmed, so heed the warning -- walking into molten rock or a yawning void will kill you all the same.
No class learns this spell, and the clan that taught it is gone. The same protection comes with the perception skill of druids, ninjas, rangers and thieves.
