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Clan history: Hunters

The Hunters are no more. When their masters brought gunpowder into the hall, the old hunters walked out, and the hall now belongs to the Artificers. What follows is the old charter, kept for history.

The Hunters -- the traders and mercenaries of Dreamland. They'd kill their own mother for a little heap of gold. They profess the religion of the Ringing Coin, after the precepts of the great Fili. Any Hunter can be hired to carry out some task: from fetching a rare artifact to murdering a character or raiding clan territory.

Anyone may join the clan of the Hunters save for the Society-hating druids, on a few simple conditions:

  • devote yourself wholly to the Guild (multiclanning is not encouraged)
  • accept the clan's laws (the fulfilment of contracts)
  • carry out the orders of the clan leadership even at the cost of your own life

From the moment you join the clan and pay your entrance fee, your profession is mercenary. The honour of the clan rests on the honour of its members.

OLD SKILLS OF THE HUNTERS

13 hunt meat 13 path find meat 17 armor use meat 20 wolf meat 25 detect trap guide 25 hunter beacon guide 25 find object meat 53 take revenge meat 53 world find meat 59 hunter snare hunter 81 hunter pit marauder

THE LEGEND OF THE HUNTERS' CLAN In every age the mercenary's trade has been prized. By their swords rulers were cast down and raised to thrones, races and peoples were enslaved and destroyed, cities and villages were laid to waste. Their swords drank rivers of blood on the fields of battle and in secret plots. By the hands of mercenaries progress is made and Society advances -- and many mercenaries walk this Path.

Many an employer tried to do away with the mercenaries once they were no longer needed, refused to pay them and declared them outlaws. So the best in the trade banded together into the clan of the Hunters, a clan meant to defend the interests of its members. And many who since then tried to cheat the clan's members came to repent it, but the sword of retribution was already raised. Everyone who dared break a contract with the clan met an inevitable reckoning -- death. For behind every mercenary stood a great and terrible power -- the Hunters.

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