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Settraps skill

Skill 'settraps'.

  • Group: 'adventure'.
  • Execution delay: 6 seconds.
  • Costs: mana 200, moves 100.
  • The effect is removed by dispel affects.
  • Available to classes: ninja 59, thief 59

Format: settraps

Professional thieves and ninjas can set traps deadly for their enemies. Such a trap will shoot a poisoned dart at characters in your PC-range or creatures that follow you.

The way you move into the room matters: stepping in carefully, sneaking or crawling, gives you a chance to spot the tripwire and avoid the dart, while barging in at speed does not.

A foe under a detect trap spell senses the tripwire and steps around it, leaving the trap armed for the next to pass.

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