Settraps skill
Skill 'settraps'.
- Group: 'adventure'.
- Execution delay: 6 seconds.
- Costs: mana 200, moves 100.
- The effect is removed by dispel affects.
- Available to classes: ninja 59, thief 59
Format: settraps
Professional thieves and ninjas can set traps deadly for their enemies. Such a trap will shoot a poisoned dart at characters in your PC-range or creatures that follow you.
The way you move into the room matters: stepping in carefully, sneaking or crawling, gives you a chance to spot the tripwire and avoid the dart, while barging in at speed does not.
A foe under a detect trap spell senses the tripwire and steps around it, leaving the trap armed for the next to pass.
