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Magic jar spell

Spell 'magic jar'.

  • Group: 'necromancy'.
  • Execution delay: 3 seconds.
  • Costs: mana 20.
  • Spell type: offensive magic.
  • Target: a character nearby.
  • Available to classes: necromancer 68

Format: c 'magic jar' victim

With this spell a necromancer can trap the victim's soul -- the victim gains no experience and cannot leave the game. It only works on players within your PK range.

Don't forget to carry an empty vessel (a test tube) to drive the soul into.

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