Class guilds
Some specialised class skills can be learned at their guilds from the local Guildmaster. Most guilds are also well hidden and cannot be shot through -- you can take shelter there in case of danger. Naturally, you cannot choose your guild -- your guild depends on the class you have already chosen.
Guilds located in the capital: Clerics: Inner Monastery Sanctuary (west of Temple Square) Warriors: Tournament and Training Grounds (Swordsmen Guild on Main Street) Witches: Magic Laboratory (in the Mages Guild, on Main Street) Warlocks: Warlock Laboratory (entrance through the tavern, off Dark Alley) Samurai: Samurai Shrine (entrance through Andy's Inn) Paladins: Knights Sanctuary (in the Sacred Temple on Main Street) Thieves: Secret Courtyard (across from the tavern "Toadstool" on Dark Alley) Ninja: Underground Chamber (entrance through the "Dirty Tavern" on Slum Alley) Anti-paladins: Torture Chamber (in the Devil Temple, entrance from Slum Alley)
Guilds located in Old Midgaard: Necromancers: Western end of Main Street, to the north. Vampires: Western end of Main Street, to the south. Anti-paladins: Devil Temple on Trade Street.
The Rangers guild is located in Haon Dor, entrance from the Hidden Glade. Druids have no guild of their own, but Flaminka, leader of the druid circle, can always be found in the Holy Grove. The guilds of some classes can also be found in New Thalos.
