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Vampire class

Class vampire

Vampires are mighty undead, gnawed at by an eternal thirst for blood. As a hybrid class, vampires command potent vampiric magic and deal terrible damage in melee when they take their bat form.

Every young vampire must undergo a one-time initiation ritual with the Master of their Guild (say 'initiation' to him and pay 50 quest points). On transformation, the vampire grows in size and might; his name is hidden and replaced with "Creature of the Night", but he becomes vulnerable to daylight. Veteran vampires put their victims to sleep with a vampiric touch and deal devastating damage with a sudden bite, or bury themselves in graves to ambush foes with their bone daggers.

  • Pros: one of the most distinctive and engaging playstyles
  • Cons: hard to learn for newcomers

Натура : evil Stats : +1 to str, +2 to int Extra exp : 300 Races : only human, dark-elf, githyanki, drow, half-elf Item level bonus: +1 to weapon, +3 to armor

For details on all parameters, see the help class table. See also help vampire skills.

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