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Satyr race

Race satyr

  • Alignment: neutral
  • Stats: -1 to wis, +2 to dex, +3 to con
  • Size: medium
  • Classes: any, except anti-paladin, necromancer, vampire, paladin
  • Resistant: to disease, wood
  • Vulnerable: to drowning

Satyrs are half-human, half-goat creatures with horns and hairy haunches ending in a pair of sturdy hooves that let satyrs kick harder than most races.

Satyrs are not the wisest of races, but they are nimble and tough, making them quite decent thieves. Thanks to the low blood content in their alcohol, satyrs handle disease well -- though they had best bathe only when sober. That is, never. In the struggles of Good and Evil, satyrs prefer to remain neutral. Or rather, they couldn't care less.

As native forest dwellers, they do not fear trees but use their help for camouflage. In the forest a satyr can hide so completely that you can't see him at all... And then he'll JUMP OUT from ambush!

Satyrs also have a knack for tattoos: a tattoo inked by a satyr in their own ink lasts much longer.

  • Bonus skills: ambush, camouflage, steal
  • Ancient languages: arcadian up to 100%

For details on each parameter, see help race bonuses.

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