Additional professions: tattooist craft
Additional profession: tattooist
Tattooist is one of the crafts or secondary professions available to all players. A tattooist can apply various tattoos to themselves or other players on different body parts: the left or right wrist, shoulders, or face. To apply a tattoo to a given location you must learn the corresponding skills, which become available as you practice.
HOW TO BECOME A TATTOOIST To learn this profession, find a tattoo master and follow his instructions. You will need a knife and ink to apply tattoos. Any dagger with the for tattoos flag can serve as a tattooing knife -- use identify or the site's search tool to find one. Tattooing yourself is free, but to tattoo anyone else you need a valid craft license, sold at the town hall of any major city.
TYPES OF TATTOOS There are several tattoo designs you can apply -- one for each of the Eight Paths and their pairs with neighbors -- and each grants unique bonuses: improved stats, accuracy, damage, hit points, mana, improved skills, and so on. Basic supplies and simple designs can be purchased directly from the teacher; more complex ones will have to be farmed from suitable sentient enemies across Thera.
Some designs always grant the same bonus, while others scale with your level. You can find out which stats a design affects by examining it. To learn exactly how each design changes a given stat you can identify the tattoo itself after it is applied. Or compare your score. A design's complexity is the tattooist level it needs: a complexity 4 design needs a level 4 tattooist.
HOW TO APPLY TATTOOS
- put ink and the design you want applied to your skin into your inventory
- wield a tattooing knife
- use the design on the desired body part:
Format: use design character body part
To remove a tattoo, you need a special ointment, which can be bought from the same tattoo master in the Prairies.
INKS The master sells plain ink, but it is thin stuff: a tattoo inked with shop ink fades within a day. Ink you make yourself holds a tattoo for days, and longer as your craft grows, and a bottle lasts far longer. The master also sells ink recipes: ink comes in the colours of the Paths, each ground from its own pigment. Most designs take any ink, but some want a colour of their own, and the rarest want two at once. Carry a bottle of each. Type craft to see the designs you carry next to your blueprints.
MASTERY From profession level 6 to 10 a tattooist becomes a master. A master's tattoos carry damroll and hit points on top of the design's own bonus. The bonus grows with mastery and with the levels of both you and your client, so a master's ink on a seasoned hero means far more than on a novice. The bonus is set when the tattoo is inked, so an older tattoo gains it only once renewed. Designs of complexity 6 to 10 drop only for masters.
