Troll race
Race troll
- Alignment: evil
- Stats: +3 to str, -2 to int, +3 to wis, -4 to dex, +5 to con
- Size: large
- Classes: any, except druid, vampire, paladin
- Resistant: to bash, poison, negative
- Vulnerable: to fire, acid
- Effects: regeneration
Deep in mountain caves, hiding from outside eyes for centuries, troll society formed -- known only through fragments of fairy tales and myths. After their long seclusion the trolls decided to crawl out of their lairs and join the other races living in the cities.
Trolls are clumsy and not particularly sharp-witted, but they compensate with strength, tribal wisdom, and the resilience of mountain stone. These green-skinned, fanged creatures survive when other races can no longer manage: they regenerate hit points faster than others and can even recover rotting wounds. Burning through their thick hide is best done with fire and acid. Trolls are cold-blooded, their flesh is inedible even to predators, and poison barely takes hold in their blood.
A natural inclination toward Evil has developed in trolls resistance to dark magic, and the clubs with which trolls have beaten each other since their claws were young grant them resistance to heavy blows. Trolls make excellent shaman-priests and practically invulnerable warriors.
- Bonus skills: mace
For details on each parameter, see help race bonuses.
