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Svirfnebli race

Race svirfnebli

  • Alignment: neutral
  • Stats: -2 to str, +5 to int, +1 to wis, -3 to dex
  • Size: small
  • Classes: any, except anti-paladin, necromancer, vampire, paladin
  • Vulnerable: to drowning, light, sound
  • Effects: infrared

Svirfnebli, also known as deep gnomes, came to Dreamland after the passage to the Underdark was opened. They are small in stature, often bald. Their skin is an earthy grey, and on their homely faces sharp, alert ears and a bulbous nose stand out sharply. Centuries spent underground working with stone have made svirfnebli vulnerable to light. They are clumsier than their surface kin, and see perfectly in darkness.

In intellect svirfnebli yield to few, but the silence of the deep has left them sensitive to loud sounds, and they sink like stones in water. They make excellent mages and clerics, learn faster than others, and have mastered item magic. In the struggles of Good and Evil, svirfnebli prefer to remain neutral.

Raised among the gems of the deep, svirfnebli are natural jewelers: their jewelry turns out masterworks more often.

  • Bonus skills: enchant armor, enchant weapon, identify, infravision, lore

For details on each parameter, see help race bonuses.

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