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Clan: Lion Pride

The Lions are defenders of the Path of Nature and fierce foes of progress and civilization. The Pride is open to any character not fixated on the ideas of progress and taking no pleasure in pointless killing (not evil), save for food. Vampires, necromancers and anti-paladins may not enter the Pride -- foul creatures that defile nature for who-knows-what ends.

And since the Lions cannot abide a life in stone boxes, their ranks are barred to the city classes (thief, ninja) and the underground races (gnomes, dwarves, svirfnebli and rockseers), though the Pride takes rangers of any race. To join, bring a beast that follows you: your pet or a charmed animal. On top of that, the general clan rules apply.

CLAN SKILLS OF THE LIONS 15 panthers 18 evolve lion 20 claw 24 lion shield 25 prevent 25 eyes of tiger

LAWS OF THE PRIDE Read help lion rules.

CLAN POLICY OF THE LION PRIDE

  • War on the Invaders, who kill for pleasure, and on the Artificers, whose machines and gunpowder violate the basic principles of Life and Nature.
  • Friendship and mutual respect, up to alliance, with the shamans of the Order of Shalafi.
  • Historically good relations with their neighbors, the Order of Knights.
  • Hostile relations with the barbarians of the Battleragers.
  • Dislike of the Rulers and distrust of the Circle of Chaos.

LEGEND OF THE LION PRIDE In the old days, when Dreamland was still young, countless tribes peopled its expanses. Living a simple life, at one with the forces of nature, they believed in the ancient gods, in the fury of the primal elements, and that the whole world around them was alive. But the wheel of civilization did not stand still; tribes died out, banded into clans, took on the polish of the civilized, and lost in exchange the most important skill of all -- simply to live. To live, savoring every second of life, not wandering in search of murky goals and meanings of being...

They, these new "children of civilization," invented the notions of hatred and blood feud, the cumbersome rites of "initiation" and the thick bars of cages. They roamed the world, raping nature in search of new powers and might, forgetting that one could simply ask for it. And to nature they no longer turned with "mama" but with "mother." "It must be done, mother!" instead of the old "May I, mama?" Yet for all that, the moment the lantern of the sun vanished from the sky, they hid in their new stone sacks called "dwellings," locking themselves behind a hundred bolts and latches, trembling until morning in fear of the ancient, hostile powers.

The Lions are the last breath of the old life, an ancient tribe that did not trade its freedom and bond with nature for the murky boons of the new life. Stern children of nature, they can survive in any conditions, know no fear of death (another "gift" of civilization), nor newfangled notions like morality, rules and the laws of society. And for their loyalty nature answers them in kind, granting them the strength and fury of their totem beasts.

Clan ranks

  • 0: fang
  • 1: pursuer
  • 2: predator
  • 3: cub
  • 4: sphinx
  • 5: warrior
  • 6: lion
  • 7: seer
  • 8: lord

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