Races, remorts, racial crafts
Every race in Dreamland has been rebalanced. We priced each one on the same ruler: stats, resistances, vulnerabilities, racial skills. The races that sat at the bottom for years (half-elves, githyanki, kenders, hobbits, drow) now stand next to the favourites. The ones that were too fat (svirfnebli, dwarves, faeries, gnomes, storm giants) lost some weight.
- New stats, resistances, vulnerabilities and racial skills for many races: some added, some taken away. Check your race's help to see what changed for you. - Elves are now wise rather than clever: a race for clerics. Githyanki are strong and sharp: a race for anti-paladins and vampires. - If your race lost a stat point, the trains you put into it come back to you at login. - A remort bonus now lifts a stat at most 3 points above your race and class limit (5 for humans), and never above 28. Anyone who bought more gets the extra back and wakes up in Baba Yaga's hut to spend it again. For your main stat this is often a plus: remorts used to stop at 25.
Racial crafts: - Dwarves are born blacksmiths, elves carpenters, svirfnebli jewelers: their work turns out masterworks more often. - A tattoo a satyr inks with their own ink lasts twice as long. - The gear sage gives gnomes advice for free.
And bad news for faeries: cold iron. A faery who wears or wields anything made of iron or steel cannot blink. The Secret of the Sidhe set saves them.
As always, thanks to everyone who tests new features and reports bugs!
